Spriggan (small)
Type: Small Giant
Hit Dice: 10d8 + 10 (55 hp)
Initiative: +3
Speed: 30 ft.
Armor Class: 17 (+1 Size, +3 Dex, +3 Studded Leather), touch 14, flat-footed 14
Base Attack/Grapple: +6 / +2
Attack Longspear +7 melee (1d6 / x3) or Dagger (thrown) +10 ranged (1d3 / 19 / x2)
Full Attack: Longspear +7/+2 melee (1d6 / x3) or Dagger (thrown) +10/+5 ranged 
(1d3 / 19 / x2)
Space/Reach: 5 ft. / 5 ft.
Special Attacks: Sneak Attack, Spell-like Abilities
Special Qualities: Enlarge
Saves: Fort +8, Ref +6, Will +5
Abilities: Str 10, Dex 17, Int 13, Wis 10, Con 12, Cha 5
Skills: Hide +18, Move Silently +17, Open Lock +8, Disable Device +8, Listen +6
Feats: Stealthy, Iron Will, (Power Attack, Cleave – only when large – see page for Spriggan (large))
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Environment: Any Forest or Mountains
Organization: Pack (3 – 12)
Challenge Rating: 7
Treasure: Standard
Alignment: Always Chaotic Evil
Advancement: By character class
Flavor text

Spriggans resemble ugly gnomes.

Combat
Sneak Attack (Ex): A spriggan’s sneak attack deals +3d6 damage.

Enlarge (Su): As a standard action, a small spriggan can enlarge itself, increasing two categories in size. All clothing and equipment increases in size with them. This alters their attributes as follows: +12 Strength, -4 Dexterity, +6 Constitution (an immediate gain of 30 hp), +2 Natural Armor, -2 to Armor Class, -2 to attack rolls, -8 to Hide checks. All of these attributes are included in the statistics block on the page for Spriggan (large).

Spell-like Abilities: Spells are cast as an 8th level wizard: 3/day – Pyrotechnics, Shatter. 1/day – Fear (targets of this spell suffer a –2 to their Will saves, due to the spriggans’ extreme ugliness). The save DCs are Intelligence-based.